Studio sound. Phone simple.

A CASE STUDY

2025

2025

Role

Principal Product Designer

Company

Pirate Studios

Impact

40% Revenue in CAPTURE sites

Increased UGC Volume

Increased Booking Frequency

Increased Retention

Strengthened Brand Equity

Team

Loz H – PM

Daniel K – HWE

Rebecca A – SWE

Julia L – SWE

Exec Summary

Capture is a frictionless, phone-first recording experience. I led the project from concept through launch at Pirate Studios, increasing revenue in capture sites by 40%, boosting retention, and redefining studio experiences — all without new hardware or extra costs.

Faisal’s ability to think strategically was invaluable. He had a unique talent for seeing the interconnectedness of our business operations and translating complex models into clear, forward-thinking strategies. A prime example of his impact was his work on 'Capture,' our in-house a/v recording solution deployed across our DJ studios - enabling artists to sync high quality audio to the video on their phones. Faisal was instrumental in seeing this through from web app all the way to fully fledged IOS app, easily navigating the barrier of teaching users a new recording paradigm through visual language alone. His work resulted in a tangible commercial benefit due to high engagement and return user volumes driving a 40% uplift in user revenue.

David Borrie

CEO at Pirate Studios

Faisal’s ability to think strategically was invaluable. He had a unique talent for seeing the interconnectedness of our business operations and translating complex models into clear, forward-thinking strategies. A prime example of his impact was his work on 'Capture,' our in-house a/v recording solution deployed across our DJ studios - enabling artists to sync high quality audio to the video on their phones. Faisal was instrumental in seeing this through from web app all the way to fully fledged IOS app, easily navigating the barrier of teaching users a new recording paradigm through visual language alone. His work resulted in a tangible commercial benefit due to high engagement and return user volumes driving a 40% uplift in user revenue.

David Borrie

CEO at Pirate Studios

Faisal’s ability to think strategically was invaluable. He had a unique talent for seeing the interconnectedness of our business operations and translating complex models into clear, forward-thinking strategies. A prime example of his impact was his work on 'Capture,' our in-house a/v recording solution deployed across our DJ studios - enabling artists to sync high quality audio to the video on their phones. Faisal was instrumental in seeing this through from web app all the way to fully fledged IOS app, easily navigating the barrier of teaching users a new recording paradigm through visual language alone. His work resulted in a tangible commercial benefit due to high engagement and return user volumes driving a 40% uplift in user revenue.

David Borrie

CEO at Pirate Studios

Context

Post-COVID, gigs became scarce, and artists increasingly relied on social media to connect directly with audiences.

But creating quality content required expensive gear, technical know-how, and valuable studio time — things many artists didn't have or want to manage.

Pirate Studios faced its own challenges. Lockdowns led to illegal raves, safety issues, and reputational damage.

As revenue dropped, prices increased, alienating customers who valued affordability. Pirate urgently needed a differentiator — something uniquely theirs — to rebuild their brand, boost bookings, reclaim customer trust, and visibly align with artists.

The Problem

You come to Pirate Studios to be an artist and create.
Not to build a tripod out of gaffer tape and panic.

But over and over, we saw the same thing.
Phones leaned against water bottles.
Cables spilling out all over the studio.

I even saw someone rip a poster off the back of a studio door and wedge their phone behind it just to get a usable shot.

Some had pro gear but hated the hassle.
Others had nothing but an idea.

All of them had the same goal.

You come to Pirate Studios to be an artist and create. Not to build a tripod out of gaffer tape and panic.

But over and over, we saw the same thing:
Phones leaned against water bottles.
Cables spilling out all over the studio.

I even saw someone rip a poster off the back of a studio door and wedge their phone behind it just to get a usable shot.

Some had pro gear but hated the hassle.
Others had nothing but an idea.

All of them had the same goal.

Capture the moment, leave with something to share.

BASS HOUSE // 22•12•24

BASS HOUSE // 22•12•24

BASS HOUSE // 22•12•24

RAVE // 08 . 5 . 24

RAVE // 08 . 5 . 24

RAVE // 08 . 5 . 24

DUB MIX // 01•2•24

DUB MIX // 01•2•24

DUB MIX // 01•2•24

HOUSE MIX // 10.5.24

HOUSE MIX // 10.5.24

HOUSE MIX // 10.5.24

The company had tried a webcam pilot.

Poor audio meant un-shareable clips.
Grainy footage meant low engagement.
Outdated hardware became obsolete within months.

Unsurprisingly, it flopped.
But the instinct was right.
The need was real.

There was an opportunity to design a solution that felt magical, but required nothing of the user. No setup, no tech literacy, no cost.

And above all, nothing bolted to the ceiling that would be expensive to scale, easy to vandalise, or obsolete within a year.

So I proposed a new approach.

What if we built the entire experience around the phone in your pocket?

Let the user bring the camera.
Let us handle the rest.

We can rebuild the value of a studio session without changing the room.
A seamless system that turns a studio session into shareable, studio-quality A/V.

No extra steps.
No new gear.
No trade-off in quality.

Business Challenges

No native app

We built the first version as a web app to quickly iterate, play to the teams strength and balance the budget.

Virtually zero hardware investment

Rollout had to be cheap, vandal-proof, low-maintenance and scalable across 700+ studios.

Multiple studio generations

We designed for various studio types, acoustics, lighting conditions, and layouts.

Users under pressure

Every second setting up is a second not creating. Capture had to be entirely frictionless.

“Faisal adapts remarkably well to varying levels of resources, delivering exceptional work even under constraints. When afforded greater resources, he scales his approach, applying even deeper levels of thought and refinement to his designs. He is fast, efficient, and highly intelligent, consistently focused on delivering maximum value to the end user.”

Cimm Mann

Head of Design at Pirate Studios

“Faisal adapts remarkably well to varying levels of resources, delivering exceptional work even under constraints. When afforded greater resources, he scales his approach, applying even deeper levels of thought and refinement to his designs. He is fast, efficient, and highly intelligent, consistently focused on delivering maximum value to the end user.”

Cimm Mann

Head of Design at Pirate Studios

“Faisal adapts remarkably well to varying levels of resources, delivering exceptional work even under constraints. When afforded greater resources, he scales his approach, applying even deeper levels of thought and refinement to his designs. He is fast, efficient, and highly intelligent, consistently focused on delivering maximum value to the end user.”

Cimm Mann

Head of Design at Pirate Studios

Discovery & Insights

I embedded myself in the user flow.
Hanging out in studios, interviewing DJs, observing behaviours between sets.

I spoke to customers recording themselves, trawled social media to see what they shared, and even brought in my own gear to replicate their pain.

Four things became clear:

1

Most users just placed their phone by the decks and hit record — no mic, no sync, no edits.

2

Nobody checked the phone once it was recording. "Set and forget" wasn’t a preference — it was the only way.

3

No playback during sessions — only confirmation that recording worked.

4

Time pressure was real. Every touchpoint had to justify its existence.

These insights became the core ethos of the product.

Instant familiarity

No configuration

Bulletproof recording

The Breakthrough Idea

Everyone walks in with a high-end camera in their pocket.
Phones are getting better every year--optics, sensors, connectivity, storage.

What they lacked was the audio chain.
So we built it.

We embedded Raspberry Pi units inside the DJ desks, wired into the REC OUT.
Customers connected to them via the web app and hit record.

That’s it. No installs. No wires. Perfect, line-level audio--delivered straight to your device the moment the session ends.

This flipped the rollout model, take a look.

Everyone walks in with a high-end camera in their pocket. Phones are getting better every year--optics, sensors, connectivity, storage.

What they lacked was the audio chain.
So we built it.

We embedded Raspberry Pi units inside the DJ desks, wired into the REC OUT.
Customers connected to them via the web app and hit record.

That’s it. No installs. No wires. Perfect, line-level audio--delivered straight to your device the moment the session ends.

This flipped the rollout model, take a look.

A showcase of the original audio only experience

Instead of upgrading 700 studios with cameras that would age fast and break easily, we let customers bring their own optics — devices they already knew how to use.

Designing the Experience

Designing Capture was about creating a seamless digital layer for a physical environment.

Every decision had to consider how the product felt in the room — its lighting, acoustics, vibe, even tempo.

A UI for 4ft away

The interface had to work at arm’s length--literally. I designed it assuming phones would sit beside decks, not in hand.

That meant glanceable visual language, high contrast in low-light, and zero reliance on sound.

Handling real-world edge cases

To be edge-case proof we had to think beyond the screen.

Calls?
Capture keeps rolling.
Storage low?
We warn you up front and show exactly how many minutes you have left.

Zero surprises, zero lost takes.

Ambient by design, loud when needed

Artists hated distractions — so I matched Capture’s dark UI to the studio’s low-light calm.

But this created an opportunity.
When something critical happened, I used bright, pulsing visuals to instantly break through.

Quietly respectful, but always ready to shout when it mattered.

Getting reliable data

Discovery and feedback was a continuous process. We built with our customers.

Regular interviews, sit-in sessions and feedback mechanisms integrated into the journey from day 1.

We made sure we were capturing quantitative and qualitative feedback at key points in the journey through every version.

Onboarding removed by design

Every onboarding flow we tested, we eventually deleted.

If you needed to read it, the UI had failed.

Capture had to be instantly usable — with no explanation.

Eventually, it was.

From web to native, audio to video

Once adoption rose, we built the native app and added video.

Still phone-based. Still seamless.

On-device processing let users leave with synced A/V immediately.

Capture could now seamlessly record audio and video — fulfilling its original vision and getting a brand evolution to reflect it.

Drop the .audio


…it's cleaner

Drop the .audio


…it's cleaner

Drop the .audio


…it's cleaner

Drop the .audio


…it's cleaner

Drop the .audio


…it's cleaner

Drop the .audio


…it's cleaner

Iterating to Invisible

Each iteration simplified and refined the experience, moving us closer to true invisibility and maximum utility.

Minimum Viable Audio

v1

v2

v3

v4

v5

v6

Minimum Viable Audio

v1

v2

v3

v4

v5

v6

Minimum Viable Audio

v1

v2

v3

v4

v5

v6

The brief wasn't to make something slick — it was to make something…

…invisible

…invisible

A closer look at v6

Social by default

DJs don’t play alone. They bring friends — and those friends bring phones.

I designed a frictionless feature: scan your friends QR code, instantly join the session. Multiple angles, synced audio, zero hassle.

And it wasn't just about content. Every friend who scanned became a new Pirate user, boosting leads and future bookings.

Leading beyond the screen

As Principal Designer, I wasn’t just designing the app.

I worked with our PM to define rollout and awareness strategy:
studio signage, booking flows, email campaigns.

I facilitated design sprints with engineers and PMs to stress-test ideas and align fast.

As Principal Designer, I wasn’t just designing the app.

I worked with our PM to define rollout and awareness strategy: studio signage, booking flows, email campaigns.

I facilitated design sprints with engineers and PMs to stress-test ideas and align fast.

"Faisal's strength goes far beyond design. He steps back and views challenges in their context, considering the entire user journey, service design, UX, branding, aesthetics, strategy, and product/company goals. He's able to take all of these threads, distill them, and articulate clearly, a simple and effective solution that works in context, not just on paper.

Loz Hunter

PM at Pirate Studios

"Faisal's strength goes far beyond design. He steps back and views challenges in their context, considering the entire user journey, service design, UX, branding, aesthetics, strategy, and product/company goals. He's able to take all of these threads, distill them, and articulate clearly, a simple and effective solution that works in context, not just on paper.

Loz Hunter

PM at Pirate Studios

"Faisal's strength goes far beyond design. He steps back and views challenges in their context, considering the entire user journey, service design, UX, branding, aesthetics, strategy, and product/company goals. He's able to take all of these threads, distill them, and articulate clearly, a simple and effective solution that works in context, not just on paper.

Loz Hunter

PM at Pirate Studios

One of the most critical product calls I fought for was pricing.
Some stakeholders wanted to charge extra.
But I argued that friction would kill adoption — and worse, it would erode trust.

Pirate claimed to empower artists. Capture was the proof.
Give it to everyone, make it incredible, and let the business benefit from bookings and word-of-mouth.

We did, it worked.

One of the most critical product calls I fought for was pricing. Some stakeholders wanted to charge extra. But I argued that friction would kill adoption — and worse, it would erode trust.

Pirate claimed to empower artists. Capture was the proof. Give it to everyone, make it incredible, and let the business benefit from bookings and word-of-mouth.

We did, it worked.

Outcomes

“I didn’t even have to think about it.
Just recorded, played, and walked away with the perfect mix.”

40% Revenue in CAPTURE sites

40% Revenue in CAPTURE sites

Increased UGC Volume

Increased UGC Volume

Increased Booking Frequency

Increased Booking Frequency

Increased Retention

Increased Retention

Strengthened Brand Equity

Strengthened Brand Equity

Arguably bigger than those stats, internally, it signalled a new product posture:

Put the artist experience first, and the numbers follow.

Sounds simple, but in the heat of daily firefights at a startup transitioning to a scale-up it takes real intention and courage.

It takes a deep view across the business, broad stakeholder alignment, a genuine desire to see the business to better and critically to build something that will really improve the lives of others.

Reflection

This project taught me what it means to design for presence, not interaction.

It also taught me how to roll out ambitious, hardware-integrated products without the luxury of a big budget or a big team.

It deepened my sensitivity to digital products that live in real, physical space.
It made me think like an architect as well as a product designer — considering lighting, posture, signal loss, flow, the entire spatial rhythm of interaction.

The best interface here was the one you didn’t need.

"Once you understand the way broadly, you can see it in all things."

— Miyamoto Musashi

© Faisal Chaudry 2003 - 2025

"Once you understand the way broadly, you can see it in all things."

— Miyamoto Musashi

© Faisal Chaudry 2003 - 2025

"Once you understand the way broadly, you can see it in all things."

— Miyamoto Musashi

© Faisal Chaudry 2003 - 2025